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Alejandro Méndez
Alejandro Méndez
Human.
CDMX, Mexico

Summary

Alejandro Méndez is a México-based researcher, technologist, and artist whose work explores the intersection of computation, science, and creative practice. With a background that spans machine learning, quantum computing, extended reality (XR), software engineering, and digital arts, he approaches technology as both a research discipline and a creative medium.

His professional path includes research in AI and machine learning, quantum computing simulations, XR platforms, and software development, alongside extensive experience in 3D production, VFX, and interactive media. Alejandro has worked with a wide range of tools and frameworks—from cloud-based ML environments and quantum simulators to real-time engines, photogrammetry, and advanced rendering pipelines—allowing him to navigate seamlessly between theory and implementation.

Grounded in a strong foundation in mathematics, physics, philosophy, and visual arts, Alejandro’s work reflects a deep interest in the historical, conceptual, and cultural dimensions of technology. He is particularly drawn to understanding how computational systems evolve, how they influence creative workflows, and how emerging technologies redefine human perception, expression, and connection.

Through research, experimentation, and continuous learning, Alejandro seeks to build meaningful bridges between scientific rigor and artistic exploration, contributing to a more thoughtful and interdisciplinary technological future.

Skills

AnatomyArt DirectionMatte PaintingShadingStoryboarding3D ModelingDigital SculptingHard Surface ModelingLightingParticle EffectsVisual EffectsPhotographyPhoto-manipulationPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Omniverse
Omniverse
After Effects
After Effects
Photoshop
Photoshop
Blender
Blender
Cinema 4D
Cinema 4D

Reel